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"Why Do Some People Find the Voice Acting in Certain Productions to Be Awful?)"

Voice actors are not always given an advance look at the script, which can make it difficult for them to deliver their lines effectively.

Unlike film actors, voice actors need to be able to convey emotions and character traits solely through their voice, without the aid of props or body language.

Recordings for voice acting often involve taking multiple takes of a single line, and the director may choose the "best" take without considering the actor's input.

In some cases, voice actors may not even know the context of the lines they are reading, which can lead to poor performances.

The voice acting industry is not as competitive as the film or stage acting industry, which can lead to lower quality performances.

In Japan, the director of an anime may direct the original voice actors themselves, giving them specific guidance on how to deliver their lines to match the director's vision.

Anime voice acting is often recorded in a studio, whereas Western animated TV shows and films may use voice actors in separate studios or homes.

Voice actors may not have the same creative input or freedom as actors in other mediums, as they are often focused on reading lines rather than developing a character.

Recording cues, such as "action" or "cut," are often given to voice actors, telling them when to speak or pause, rather than trusting them to naturally deliver their lines.

The Legend of Zelda series has been criticized for its voice acting, with some fans calling it "awful" or "bad".

Some critics argue that poor voice acting can ruin an otherwise great game or show, citing examples like Mega Man 8 and X4.

Voice actors often record their lines without seeing the script or having a complete understanding of the story, which can lead to subpar performances.

The use of AI-generated voices has raised concerns about the future of human voice acting, with some arguing that AI voices could replace human voice actors.

The development of AI-generated voices has also led to accusations of companies using AI voices without disclosing it to consumers.

Factors like bad direction, poor scriptwriting, and inadequate training can all contribute to poor voice acting in games.

The process of voice acting is often iterative, with multiple takes and re-recordings until the desired result is achieved.

Voice actors need to be able to adapt quickly to changes in the script or direction, which can be stressful and challenging.

Some voice actors have spoken out about the lack of creativity and freedom in their work, stating that it's not about being creative, but about following directions.

The voice acting industry has a lack of standardized training and regulations, which can lead to varying levels of quality in performances.

The stigma around poor voice acting can be attributed to factors such as inadequate training, unprofessional behavior, and lack of transparency in the industry.

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